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Month: March 2018

0001

Altagram on Alto Studio

March 27, 2018March 27, 2018 Alto, Interview

Altagram has been one of the first localization companies to adopt Alto, and more recently Alto Studio. We talked to Max Schäfer, their Audio

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GameSynth Blog Analysis Banner2

Audio Analysis in GameSynth

March 19, 2018March 26, 2018 GameSynth, Procedural Audio, Tutorial

GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in

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Random Sound Variations

March 15, 2018March 26, 2018 GameSynth, Procedural Audio, Tutorial

GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness

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GameSynth_Released

GameSynth Released!

March 8, 2018March 26, 2018 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in

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Recent Posts

  • Universal Category System
  • Procedural Patch Repository
  • GameSynth 2021.1 Released!
  • Global Game Jam 2021
  • Shooting Sequence

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  • Alto (8)
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