Altagram has been one of the first localization companies to adopt Alto, and more recently Alto Studio. We talked to Max Schäfer, their Audio
Read MoreMonth: March 2018
Audio Analysis in GameSynth
GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
Read MoreRandom Sound Variations
GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreGameSynth Released!
We are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in
Read More