We are proud to announce the release of GameSynth 1.1!
GameSynth 1.1 comes with several brand new procedural audio models as well as many improvements and new features for the previous ones.
With the new “Particles” model, use granular synthesis to design intricate sonic textures and control massive amounts of sound particles in real-time for truly innovative sounds! All parameters can be modulated: emission rate, velocity, lifetime…
The new “Voice FX” model lets sound designers assemble effect chains using more than 20 types of processing (vocoder, ring modulator, graphic EQ, pitch-shifter, delay…) to create unique vocal effects (robots, creatures, radio transmissions, stadium announces etc.)
The new plug-in system of GameSynth 1.1 allows both researchers and audio companies to implement their own procedural audio models and sell them easily, building on the existing framework of GameSynth. Interested? Contact us at firstname.lastname@example.org!
The first GameSynth plug-in has been developed by Sound Design Labs with the help of Tsugi. It is a physically-accurate and fully-controllable model of an engine (sold separately). Many types of vehicles are available (F1, motorbike, sports car, heavy duty truck etc.).
Yes, you read that right! For the price of a single audio plug-in, this is what you get:
- Whoosh Editor
- Impact / Contact Editor
- Sound Particles Generator
- Voice FX Generator
- Full Visual Patching System
- Retro Sound Generator
- New models released regularly
- Automatic generation of sound variations
- Export to ADX2 / FMOD / Wwise / Unity
- Meta Parameters and Synthesis Events
- Automation Curves
- Sample Analysis for Realistic Sounds
- Sound Drawing with the Sketch Pad
- Many Presets for all type of games
If you are a game sound designer, you owe it to yourself to add GameSynth to your arsenal!