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Month: September 2019

20190930_GameAudioBoston

Game Audio Boston

September 30, 2019September 30, 2019 GameSynth, News, Procedural Audio

On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk

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20190920_AnimationBlog-topbanner

GameSynth for Animation

September 25, 2019 GameSynth, Procedural Audio

With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully

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weather-topbanner3

Procedural Audio Weather

September 19, 2019 GameSynth, Procedural Audio

GameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such

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4

CEDEC 2019 Report

September 10, 2019February 8, 2021 Event, GameSynth, News, Procedural Audio

Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with

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Recent Posts

  • Universal Category System
  • Procedural Patch Repository
  • GameSynth 2021.1 Released!
  • Global Game Jam 2021
  • Shooting Sequence

Categories

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  • News (40)
  • Life @ Tsugi (1)
  • Alto (8)
  • Event (8)
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  • QuickAudio (1)
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  • Interview (2)

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