Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give
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Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give
Read MoreIn this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
Read MoreHorror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It
Read MoreIn games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative
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