20220921_New Engines Plugin

New Engines plug-in version!

A new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features that have been added to this version are the much requested tank models, and the automatic “Pass-by” function.

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New Tank models

The Engines plug-in is a physically accurate and fully controllable model which generates a great variety of vehicle engine sounds, including sedans, motorbikes, supercars, Formula One cars, heavy trucks, and now… tanks. The new Armored Tank vehicle type offers models based on the T-34/85 and Tiger 1 tanks. More may follow…

Like always, you can generate the sounds you want by driving the tanks with the Engines-plug-in user interface and/or drawing on the Sketch Pad. The mixer section will let you adjust the level of the different components such as gear noise, track noise etc.

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Of course, you can always use an Engines patch as a sound source in the Modular environment by using the Patch Player module: all the meta-parameters defined in the Engines patch will appear as parameters of the Patch Player module.

Once the Engines patch imported in the Modular model, the possibilities are limitless. The 130+ synthesis modules can be used to generate sci-fi engine sounds for flying cars, spaceships, assault vehicles and more. You can also use them to create talking cars, cartoonish engine sounds and more!

New Pass-by function

When generating engine sounds, the aim is often to simulate a vehicle driving by. The Engines plug-in now provides a special feature to easily generate this type of sound, by routing the output of the Engines model to the Whoosh model, and allowing you to literally draw a pass-by.

When you press on the “Pass-by” button, two new meta-parameters named Speed and RPM are created with the right control curves, and assigned to the corresponding meters.

Pass-By

The editor then automatically switches to the Whoosh model, where the current Engines patch will be imported as a sound source (other sound sources will be muted, except for a quiet, low frequency deflector). The two newly created meta-parameters will be assigned to the Sketch Pad axes.

A typical pass-by envelope will also be assigned to the main envelope, and the LFO settings will be cleared, so that when drawing with the mouse in the Sketch pad, a convincing vehicle pass-by is produced!

Note: the GameSynth Engines plug-in requires the GameSynth sound design tool, sold separately.

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