In this post, we combine the high-impact sounds of DSP Action with the evolving textures of DSP Motion to design sounds for a walking
Read MoreAuthor: tsugi-blog
Smashing Troll
DSP Motion is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In
Read MoreDesigning Magic Spells 2/2
In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
Read MoreRoller Coaster in DSP Action
After destroying cars and buildings in our previous DSP Action tutorials, let’s create the more joyful sound of a roller coaster this time. This
Read MoreDesigning Magic Spells 1/2
With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
Read MoreNoisevember 2022
Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
Read More10 reasons to use Alto Studio
Tsugi released Alto Studio 4.0, an update to the leading audio dialogue tool packed with new features and improvements. Here are 10 reasons why
Read MoreAlto Studio 4.0 Released!
We are thrilled to announce the release of version 4.0 of Alto Studio, our audio dialogue tool. As always, this is a free update
Read MoreCar Crash Sound Design
In a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time,
Read MoreDSP Motion & DSP Action Updated!
We are thrilled to announce the release of new versions for both DSP Motion and DSP Action. They now support video playback, synchronized with
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