A recent tutorial focused on the design of cinematic sounds with GameSynth. In this post, we continue our foray in the world of trailers
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Unity and the GameSynth Tool API
The GameSynth Tool API offers an easy way to interface GameSynth with other creative tools. It comes with many scripts and add-ons, and more
Read MoreThe GameSynth Tool API
The API introduced in GameSynth 2023.1 allows other creative tools to control GameSynth via TCP. The possibilities are endless: you can render a patch
Read MoreSonic Shapes
From realistic foley sounds to over-the-top sci-fi weapons, GameSynth can be used to create a wide range of sounds. In this post, we examine
Read MoreGameSynth 2023.1 Released
We are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them
Read MoreCinematic Sound Design
Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this
Read MoreRealistic sounds with Particles
The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative
Read MoreGameSynth: Powered by AI
Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this
Read MoreHappy TB-303 Day!
At Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became
Read MoreImmersive audio for the Metaverse
Traditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we go
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