Robots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rusty
Read MoreCategory: GameSynth
Designing Magic Spells 2/2
In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
Read MoreDesigning Magic Spells 1/2
With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
Read MoreNoisevember 2022
Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
Read MoreTank Battle Sound Design
The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created
Read MoreNew Engines plug-in version!
A new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features
Read MorePlaying with Sonic Particles
The Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with
Read More30 Tips for faster Modular patching
Packed with features, GameSynth can be a bit overwhelming at first, and this is certainly true of its patching environment. In this post, we
Read MoreOver-the-top Sci-Fi Weapons
In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.
Read MoreCreating Cartoon Sound Effects 2/2
In the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,
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