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Category: Interview

maedasan

Real-time Synthesis of Engines

May 1, 2018May 11, 2022 Engines Plugin, GameSynth, Interview, Procedural Audio

The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to

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Altagram on Alto Studio

March 27, 2018March 27, 2018 Alto, Interview

Altagram has been one of the first localization companies to adopt Alto, and more recently Alto Studio. We talked to Max Schäfer, their Audio

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  • From the Engines Plug-in to FMOD
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