How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot
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How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot
Read MoreGameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the
Read MoreThe CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other
Read MoreThe Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From
Read MoreWe are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,
Read MoreWhether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give
Read MoreIn this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
Read MoreHorror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It
Read MoreIn games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative
Read MoreAlthough GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using
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