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Category: Procedural Audio

20210402_AnimeSwish

Anime Swish

April 8, 2021April 8, 2021 GameSynth, Procedural Audio, Tutorial

How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot

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20210330_EtherBeast

Patch Anatomy – Ethereal Beasts

March 31, 2021March 31, 2021 GameSynth, Procedural Audio, Tutorial

GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the

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20210306_Data Sonification2

Data Sonification with GameSynth

March 11, 2021March 16, 2021 GameSynth, Procedural Audio, Tutorial

The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other

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20200219_Gamesynth2020.1_Sketchpad_Scripting

Sketch Pad Scripting

March 3, 2021March 16, 2021 GameSynth, Procedural Audio, Tutorial

The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From

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gamesynth-2021-1-released

GameSynth 2021.1 Released!

February 16, 2021March 16, 2021 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,

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20201126_RPGmaker_gunAction_EN2

Shooting Sequence

December 5, 2020January 15, 2021 GameSynth, Procedural Audio, Tutorial

Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give

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20201203_waterAmbiences

Watery Ambiences

December 3, 2020January 15, 2021 GameSynth, Procedural Audio, Tutorial

In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather

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20201202_Japanese_horror_soundscape_EN

Japanese Horror Soundscape

December 2, 2020 GameSynth, Procedural Audio, Tutorial

Horror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It

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20201201_elevator_EN

Old-Style Elevator

December 1, 2020January 15, 2021 GameSynth, Procedural Audio, Tutorial

In games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative

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20201118_GameSynth_Debris_Generator4

Patch Anatomy #8 – Debris

November 24, 2020November 27, 2020 GameSynth, Procedural Audio, Tutorial

Although GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using

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