Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In thisRead More
Category: Procedural Audio
Realistic sounds with Particles
The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovativeRead More
GameSynth: Powered by AI
Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In thisRead More
Happy TB-303 Day!
At Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that becameRead More
Immersive audio for the Metaverse
Traditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we goRead More
New Discord Server!
We are thrilled to announce that Tsugi’s Discord server is now up! Our aim is to build a community in which sound designers, gameRead More
Attack of the Robots!
Robots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rustyRead More
Designing Magic Spells 2/2
In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all theRead More
Designing Magic Spells 1/2
With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create originalRead More
Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challengeRead More