We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during
Read More
We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during
Read MoreHalloween is upon us and it is time for some spooky procedural sound design in GameSynth! This post will cover a wide range of
Read MoreReaper is a popular DAW in the game audio community. This is due in no small part to its extensive scripting capabilities, crucial when
Read MoreSound design can add that extra level of immersion to our hobbies. We recently released DSP Deck for the tools of the DSP Series,
Read MoreSounds for materials such as metal, wood, stone, glass, etc… are used in every game project, be it for simple impacts, friction, and debris,
Read MoreA recent tutorial focused on the design of cinematic sounds with GameSynth. In this post, we continue our foray in the world of trailers
Read MoreThe GameSynth Tool API offers an easy way to interface GameSynth with other creative tools. It comes with many scripts and add-ons, and more
Read MoreThe API introduced in GameSynth 2023.1 allows other creative tools to control GameSynth via TCP. The possibilities are endless: you can render a patch
Read MoreFrom realistic foley sounds to over-the-top sci-fi weapons, GameSynth can be used to create a wide range of sounds. In this post, we examine
Read MoreWe are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them
Read MoreCopyright © Tsugi GK. All rights reserved.