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Category: Procedural Audio

banenr2

Design a Fighting Robot

July 11, 2019July 24, 2019 GameSynth, Procedural Audio, Tutorial

Introduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all

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banenr1

Design a Futuristic City Ambience

July 3, 2019July 11, 2019 GameSynth, Procedural Audio, Tutorial

Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and

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Tsugi Sponsors GANTalks 2019

May 16, 2019May 16, 2019 GameSynth, News, Procedural Audio

This year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on

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Engine_Plugin_Released

Next step in vehicle sound design!

March 27, 2019March 27, 2019 GameSynth, News, Procedural Audio

For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi

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10reason-fixed

10 reasons to use GameSynth

March 25, 2019 GameSynth, Procedural Audio

1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint

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20190107 Engine Plugin Released_2

GameSynth 2019.1 Released!

March 14, 2019March 14, 2019 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work

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Procedural audio sketch pad3

Procedural Audio Sketch Pad

January 8, 2019 GameSynth, Procedural Audio

This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive

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20180703_Educational_Program2

GameSynth Educational Program

October 11, 2018October 16, 2018 GameSynth, News, Procedural Audio

Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out

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20180905_ImpactAndContact

GameSynth Impacts & Contacts

September 6, 2018 GameSynth, Procedural Audio, Tutorial

GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer

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Blog picture_20180827_CEDEC

GameSynth at CEDEC 2018

August 27, 2018October 18, 2019 Event, GameSynth, News, Procedural Audio

The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our

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