In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.
Read MoreCategory: Procedural Audio
Creating Cartoon Sound Effects 2/2
In the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,
Read MoreCreating Cartoon Sound Effects 1/2
Procedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the
Read MoreCreate Drum Kits for Ableton Live
Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical
Read MoreProcedural Foley Sound Design 2/2
This is the second part of our blog on the design of realistic Foley sound effects using procedural audio. We are back in the
Read MoreProcedural Foley Sound Design 1/2
Procedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed,
Read MoreFrom the Engines Plug-in to FMOD
In this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In
Read MoreCreative Use of the Engines Plug-in
GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers
Read MoreLive2D and GameSynth
Live2D Cubism is a popular animation software among virtual YouTubers and game developers. It allows for the creation of dynamic expressions and anime-style animations,
Read MorePatch Anatomy: Steam Train
In this new installment of our ‘Patch Anatomy’ series – in which we dissect advanced GameSynth patches – we examine the synthesis of a
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