We previously saw how easy it is to design sounds for your logo or game animations with DSP Motion. This time, we collaborated with
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We previously saw how easy it is to design sounds for your logo or game animations with DSP Motion. This time, we collaborated with
Read MoreSound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this
Read MoreThe Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative
Read MoreAt Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became
Read MoreIn this post, we combine the high-impact sounds of DSP Action with the evolving textures of DSP Motion to design sounds for a walking
Read MoreDSP Motion is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In
Read MoreIn the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
Read MoreAfter destroying cars and buildings in our previous DSP Action tutorials, let’s create the more joyful sound of a roller coaster this time. This
Read MoreWith many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
Read MoreIn a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time,
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