Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical
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Procedural Foley Sound Design 2/2
This is the second part of our blog on the design of realistic Foley sound effects using procedural audio. We are back in the
Read MoreProcedural Foley Sound Design 1/2
Procedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed,
Read MoreFrom the Engines Plug-in to FMOD
In this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In
Read MoreCreative Use of the Engines Plug-in
GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers
Read MoreLive2D and GameSynth
Live2D Cubism is a popular animation software among virtual YouTubers and game developers. It allows for the creation of dynamic expressions and anime-style animations,
Read MorePatch Anatomy: Steam Train
In this new installment of our ‘Patch Anatomy’ series – in which we dissect advanced GameSynth patches – we examine the synthesis of a
Read MoreGameSynth – Wwise Integration
GameSynth’s unique ability to interface with numerous tools, from animation packages to DAW, game engines and audio middleware makes it a great solution to
Read MoreNatural Environments 2
In the first part of this tutorial dedicated to the procedural sound design of natural environments, we learned how to generate ambient sounds, such
Read MoreGameMaker Studio & GameSynth
GameMaker Studio is a popular 2D game engine among independent developers due to its accessibility. Support for YoYo Games’ engine has been added in
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