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20230421 GameSynth Unity API

Unity and the GameSynth Tool API

June 27, 2023June 27, 2023 GameSynth, Procedural Audio, Tutorial

The GameSynth Tool API offers an easy way to interface GameSynth with other creative tools. It comes with many scripts and add-ons, and more

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20230330_GameSynth Tool API EN

The GameSynth Tool API

June 27, 2023September 29, 2023 GameSynth, Procedural Audio, Tutorial

The API introduced in GameSynth 2023.1 allows other creative tools to control GameSynth via TCP.  The possibilities are endless: you can render a patch

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20230330_GameSynth_Sonic_Shapes

Sonic Shapes

June 20, 2023June 27, 2023 GameSynth, Procedural Audio

From realistic foley sounds to over-the-top sci-fi weapons, GameSynth can be used to create a wide range of sounds. In this post, we examine

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20230330_GameSynth2022.4

GameSynth 2023.1 Released

June 6, 2023June 27, 2023 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them

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20230526_DSPMotion_Sushi

Sound Design for Animators

May 26, 2023June 27, 2023 DSP Motion, Tutorial

We previously saw how easy it is to design sounds for your logo or game animations with DSP Motion. This time, we collaborated with

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20230425 GameSynth Cinematic

Cinematic Sound Design

April 25, 2023 GameSynth, Procedural Audio, Tutorial

Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this

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20230412 Realistic sounds with Particles

Realistic sounds with Particles

April 13, 2023April 25, 2023 GameSynth, Procedural Audio, Tutorial

The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative

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20230322 GameSynth powered by AI EN

GameSynth: Powered by AI

March 22, 2023March 22, 2023 GameSynth, Procedural Audio, R&D

Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this

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20230303_Happy303Day_EN

Happy TB-303 Day!

March 3, 2023March 22, 2023 GameSynth, Procedural Audio, Tutorial

At Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became

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20221011_Metaverse

Immersive audio for the Metaverse

February 24, 2023February 24, 2023 GameSynth, Procedural Audio

Traditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we go

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