The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
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The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
Read MoreThanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.
Read MoreWe are very excited to announce our upcoming product, MovieSynth. Built upon the success of GameSynth, MovieSynth will bring procedural audio techniques to the world
Read MoreOne of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
Read MoreIn this post, we will see how to control DSP Motion from an Elgato Stream Deck. As implied by its name, the Stream Deck
Read MoreIn this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
Read MoreIn this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
Read MoreWe just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need
Read MoreThe final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
Read MoreDSP Motion is the perfect tool to add a sonic dimension to your videos, motion designs and animations. In this post, we will design
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