In this post, we combine the high-impact sounds of DSP Action with the evolving textures of DSP Motion to design sounds for a walking
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In this post, we combine the high-impact sounds of DSP Action with the evolving textures of DSP Motion to design sounds for a walking
Read MoreDSP Motion is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In
Read MoreIn the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
Read MoreAfter destroying cars and buildings in our previous DSP Action tutorials, let’s create the more joyful sound of a roller coaster this time. This
Read MoreWith many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
Read MoreLast month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
Read MoreTsugi released Alto Studio 4.0, an update to the leading audio dialogue tool packed with new features and improvements. Here are 10 reasons why
Read MoreWe are thrilled to announce the release of version 4.0 of Alto Studio, our audio dialogue tool. As always, this is a free update
Read MoreIn a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time,
Read MoreWe are thrilled to announce the release of new versions for both DSP Motion and DSP Action. They now support video playback, synchronized with
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