{"id":5417,"date":"2022-06-09T01:30:11","date_gmt":"2022-06-09T01:30:11","guid":{"rendered":"https:\/\/tsugi-studio.com\/blog\/?p=5417"},"modified":"2022-06-09T01:44:33","modified_gmt":"2022-06-09T01:44:33","slug":"create-drum-kits-for-ableton-live","status":"publish","type":"post","link":"https:\/\/tsugi-studio.com\/blog\/2022\/06\/09\/create-drum-kits-for-ableton-live\/","title":{"rendered":"Create Drum Kits for Ableton Live"},"content":{"rendered":"<div class=\"blog-author\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2020\/08\/AxelSpeller2-2.png\" alt=\"Axel Speller\" \/><\/div>\n<div class=\"blog-author\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2020\/07\/NicolasFournel-1.png\" alt=\"NicolasFournel\" \/><\/div>\n<p>Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical modelling of impacts to chaotic oscillators, and <a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\">GameSynth<\/a> allows for the automatic generation of sound variations, making the whole process straightforward.<\/p>\n<p>In this post, we highlight some of the features we used to create 5 types of drumkits that you can <a href=\"#download\">download<\/a> for free as part of an Ableton\u2019s Live Pack.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video Intro.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video Intro.jpg\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/bg1.jpg');\">Glitchy Kit<\/h2>\n<p>In addition to a few simple sounds made with subtractive synthesis and short percussive envelopes, <strong>Chaos<\/strong> or <strong>Parametric<\/strong> modules were used to produce more original and harsher, digital sounds.<\/p>\n<p><strong>Beam<\/strong>, <strong>Mega Saw<\/strong> and <strong>Blip <\/strong>modules were also put to contribution, adding a touch of FM synthesis, super-saw, and phase distortion to the kit. Finally, although not used this time, we should mention that the <strong>Sine Bank<\/strong> module can be very useful to create shimmering glitchy sounds.<\/p>\n<p>On the processing side, <strong>Ring Modulator<\/strong> and <strong>Degrader<\/strong> modules were used to harshen the sound, while <strong>Vocoders<\/strong> and very short <strong>Delays<\/strong> helped creating a more robotic sound when needed.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 01 Glitchy.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 01 Glitchy.jpg\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/bg2.jpg');\">Industrial Kit<\/h2>\n<p>Many of GameSynth\u2019s specialized generators intended for game sound design (e.g., <strong>Clang<\/strong>, <strong>Gear<\/strong>, <strong>Impact<\/strong> or <strong>Gun Foley<\/strong>) are also perfect to create the type of mechanical impacts found in an industrial track. The <strong>Steam<\/strong> and <strong>Motor <\/strong>modules can even add a steam punk flavor to a kit!<\/p>\n<p>The metallic resonances characteristic of industrial sounds are emphasized by the <strong>Resonator<\/strong> module, while <strong>Comb Filter<\/strong>, <strong>Tube<\/strong> or <strong>Spectral Delay<\/strong> are used to highlight the acoustic properties.<\/p>\n<p>Processing relies heavily on the <strong>Saturator<\/strong>, <strong>Clipper<\/strong> and <strong>Compressor<\/strong> modules to get a louder sound.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 02 Industrial.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 02 Industrial.jpg\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/bg3.jpg');\">Foley Kit<\/h2>\n<p>With this kit, the focus is on realistic sounds. Due to its primary usage, Foley is an area where GameSynth especially shines. In this kit, the <strong>Modes<\/strong>, <strong>Impact<\/strong> or <strong>Plucked String<\/strong> modules are used to simulate the sounds created by the interactions with various objects.<\/p>\n<p>In addition, sending <strong>Noise<\/strong> and <strong>Noise Bands<\/strong> generators through the right filters can also recreate realistic sounds. Due to its extra control inputs, the <strong>EQ Filter <\/strong>was used when modulation is needed, while the <strong>3-band parameteric <\/strong>and<strong> 5-band graphic EQs<\/strong> allowed for the tuning of the overall spectrum of the sound.<\/p>\n<p>But don\u2019t let that limit you, as there are many Foley-related modules to explore in GameSynth!<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 03 Foley.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 03 Foley.jpg\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/bg6.jpg');\">Robotika Kit<\/h2>\n<p>This kit has a bit of a Kraftwerk vibe, and makes good use of the <strong>Vocoder<\/strong> module to give a robotic feeling to a variety of sound generators such as <strong>Blip<\/strong>, <strong>Gunshot<\/strong> or <strong>Gear<\/strong>. A combination of <strong>Blip<\/strong> and <strong>Degrader<\/strong> modules was also used to create several low-fi, digital sounds.<\/p>\n<p>The <strong>Motor<\/strong> module was invoked to produce a tonal sound reminiscent of a robotic servo, while a <strong>SineBank<\/strong> module generates a high-pitched metallic impact. Finally, the<strong> Beam<\/strong> module was used to create two harsh beeps.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 05 Robotika.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 05 Robotika.jpg\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/bg7.jpg');\">Aquatika Kit<\/h2>\n<p>Our last kit is all about watery sounds. The <strong>Bubble<\/strong> module was used as the basis of many of the patches, from rising low-frequency sounds that can be used as kicks, to tiny high-pitched tones that can replace hi-hats.<\/p>\n<p>The <strong>Goo<\/strong> module is great at creating watery textures and mostly contributed to splashy sounds. Thanks to its many parameters, the <strong>Rain<\/strong> module is very polyvalent, generating a wide range of sounds from noisy textures to individual drops. It was used here to create snare-like sounds. We even used the <strong>Footsteps<\/strong> module with its surface set to mud for a couple of squelchy sounds!<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 06 Aquatika.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 06 Aquatika.jpg\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/bg4.jpg');\">Velocity Mapping<\/h2>\n<p>To modify a drum sound based on velocity, a <strong>Meta Parameter<\/strong> can be assigned to the amplitude of the patch in GameSynth.<\/p>\n<p>Of course, this is done automatically by Live, but a single <strong>Meta Parameter<\/strong> can also control several parameters independently with the help of <strong>Mapper<\/strong> modules. We use this to our advantage in the Kick patch of the Industrial kit for example, where a <strong>Meta Parameter <\/strong>not only controls the main amplitude, but also the upper frequency of an <strong>Impact<\/strong> module, and the amount of <em>feedback<\/em> in a <strong>Comb Filter<\/strong> &#8211; adding more resonances as the velocity increases.<\/p>\n<p>The rendering function of GameSynth allows for the automatic export of sound variations for different <strong>Meta Parameter<\/strong> values, speeding up the creation of drumkits considerably. For the kits described here, 20 sounds were generated with an increasing velocity, from a single click!<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 04 MetaParameter Rendering.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 04 MetaParameter Rendering.jpg\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/bg5.jpg');\">More sounds<\/h2>\n<p>In addition to drums, GameSynth can be used to design many other original sounds for your music productions. For instance, check out <a href=\"https:\/\/tsugi-studio.com\/blog\/2021\/12\/02\/designing-drones-in-gamesynth\/\">this post<\/a> for a tutorial on how to design the drone sounds shown in the video below. It is also possible to use its physical modelling generators to create the sounds of mallets, plucked strings and more.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2021\/gamesynth_drone\/GameSynthBlogDrones00-Examples.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2021\/gamesynth_drone\/GameSynthBlogDrones00-Examples.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p><!--\n<a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 07 Drones.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/GameSynth DrumKits Blog Video 07 Drones.jpg\" alt=\"\" \/><\/a>\n--><\/p>\n<p>The Ableton Live Pack containing the 5 drum racks can be downloaded below (Live 11 required). All the GameSynth 2022.1 patches used to create the sounds are also included in the package.<\/p>\n<p><a class=\"download-patches\" id=\"download\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/Tsugi GameSynth Drum Kits.zip\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/06\/ableton-live\/download.png\" alt=\"download-patches\" \/><\/a><\/p>\n<p><a class=\"gs-learn-more\" href=\"https:\/\/tsugi-studio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical<\/p>\n","protected":false},"author":1,"featured_media":5443,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,12,6],"tags":[],"class_list":["post-5417","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-procedural-audio","category-tutorial","category-gamesynth"],"_links":{"self":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5417","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/comments?post=5417"}],"version-history":[{"count":24,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5417\/revisions"}],"predecessor-version":[{"id":5449,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5417\/revisions\/5449"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media\/5443"}],"wp:attachment":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media?parent=5417"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/categories?post=5417"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/tags?post=5417"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}