{"id":5533,"date":"2022-07-19T02:16:34","date_gmt":"2022-07-19T02:16:34","guid":{"rendered":"https:\/\/tsugi-studio.com\/blog\/?p=5533"},"modified":"2022-07-19T02:34:27","modified_gmt":"2022-07-19T02:34:27","slug":"over-the-top-sci-fi-weapons","status":"publish","type":"post","link":"https:\/\/tsugi-studio.com\/blog\/2022\/07\/19\/over-the-top-sci-fi-weapons\/","title":{"rendered":"Over-the-top Sci-Fi Weapons"},"content":{"rendered":"<p>In a previous blog, we learned how to design realistic sound effects for <a href=\"https:\/\/tsugi-studio.com\/blog\/2022\/01\/27\/medieval-weapons-in-gamesynth-part-1\/\">medieval weapons<\/a>, from swords to flails, and from bows to catapults. Now, let\u2019s fast-forward to a couple of millennia later. Indeed, there are few things more gratifying in sound design than creating overpowered, futuristic weapons, with all the impact and creative freedom that comes with it. The modular synthesizer of <a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-gamesynth.html\">GameSynth<\/a> is especially well suited for this, thanks to some very unique generators and processors that we will describe in this post.<\/p>\n<p>Do not set your phaser to stun, we are not coming in peace. Behold our arsenal from the future!<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Blog Video Over-the-top Scifi Weapons.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Blog Video Over-the-top Scifi Weapons.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/bg1.jpg');\">Lasers, Beams and Plasma<\/h2>\n<p>Energy-emitting weapons rely heavily on synthetic sounds. The <strong>Beam<\/strong> module is the go-to module when it comes to sci-fi weapons, its small number of parameters allowing for the generation of a surprisingly large range of sounds. Without any modulation, it will produce the humming sound characteristic of the emission of an energy beam. Add some <strong>Envelopes<\/strong> to control the <em>pitch<\/em> or the <em>width <\/em>parameters, and it becomes possible to generate aggressive sweeps that will simulate anything from a simple blaster to a planet-destroying ray of death.<\/p>\n<p>From FM-like tones to harsh noisy sounds, when a weapon needs to sound dirtier, the <strong>Chaos<\/strong> module will provide everything needed to create full digital mayhem.<\/p>\n<p>For the iconic \u201cpew-pew\u201d of blasters, the <strong>Blip<\/strong> module should not be forgotten. Thanks to its polyphonic capabilities it is also a great candidate for weapons with high firing rates.<\/p>\n<p>Other type of beam sounds can also be designed with the <strong>Sine Bank<\/strong> module. Using additive synthesis, it is easy to shape and customize the sound to our liking. Since its sound is more stable than that of the <strong>Beam<\/strong> module for instance, it is probably best to modulate it and route it through some processors.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Scifi Weapons Blog Video 01 Beam.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Scifi Weapons Blog Video 01 Beam.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/bg2.jpg');\">Realistic touch<\/h2>\n<p>By adding some realistic elements to the synthetic ones, we can modernize the weapon sound. The <strong>Gun Foley<\/strong> module can produce the sounds of various mechanical interactions, from clicks to reload. The <strong>Gear <\/strong>module is well adapted to the generation of steady mechanical sounds. In addition, if the weapon uses some kind of servo or motor (e.g., for an automatic aiming system), the <strong>Machine<\/strong> and <strong>Motor <\/strong>modules can be advantageously used.<\/p>\n<p>As for the explosive component, the <strong>Gunshot<\/strong> module will add realism to firearms. When combined with a <strong>Blip<\/strong> module, it can for example add some weight to a blaster sound. When more destructive power is needed however, nothing beats the powerful <strong>Thunder<\/strong> module. Triggered after a sweep or a beam, it will instantly create impactful sounds. Add an extra <strong>Chaos<\/strong> module for some real action!<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Scifi Weapons Blog Video 02 Gun Foley.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Scifi Weapons Blog Video 02 Gun Foley.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/bg3.jpg');\">Processing<\/h2>\n<p>Following the generation stage, some processing will help sci-fi weapons sound louder and less static. In the modulation category, the <strong>Ring Modulator<\/strong>,<strong> Chorus <\/strong>and <strong>Flanger <\/strong>are especially useful. While the <strong>Ring Modulator<\/strong> is probably the harsher one, <strong>Chorus<\/strong> and <strong>Flanger<\/strong> will help making the sound more organic, especially with higher <em>LFO rate<\/em> and <em>Depth<\/em> value. Simply having a <strong>Gain<\/strong> controlled by a <strong>LFO<\/strong> in the processing chain can also make a huge difference, and is particularly effective on long sweeps.<\/p>\n<p>Using time-based effects &#8211; such as a <strong>Delay<\/strong> module &#8211; on a short sound, will make it smoother and give it a more natural release. The <strong>Spectral Delay<\/strong> module has many usages, from creating a more resonant sound to making it more granular by randomizing each delay band. This is a great complement to the <strong>Chaos<\/strong> module, especially in stereo!<\/p>\n<p>Finally, louder and harsher sounds can be produced by inserting a <strong>Saturator<\/strong> module, whose range of waveshaping functions will affect the sound in various ways. For tonal patches, the <strong>Wavefolder<\/strong> module is a good way to add harmonics, and have a fuller sound. A <strong>Clipper<\/strong> module at the end of the processing chain will crank the loudness even further, ensuring that no alien could have survived the blast.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Scifi Weapons Blog Video 03 Spectral Delay_1.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Scifi Weapons Blog Video 03 Spectral Delay.jpg\" alt=\"\"><\/a><\/p>\n<p>The futuristic weapons presented above come directly or are derived from patches in the GameSynth repository. For convenience, you can download them as a set below, including the modified versions.<\/p>\n<p><a class=\"download-patches\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/07\/gamesynth_sci-fi_weapon\/Over-the-top Weapon Patches.zip\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/04\/download-patches2022.png\" alt=\"download-patches\"><\/a><\/p>\n<p><a class=\"gs-learn-more\" href=\"https:\/\/tsugi-studio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.<\/p>\n","protected":false},"author":1,"featured_media":5537,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,12,6],"tags":[],"class_list":["post-5533","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-procedural-audio","category-tutorial","category-gamesynth"],"_links":{"self":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5533","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/comments?post=5533"}],"version-history":[{"count":17,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5533\/revisions"}],"predecessor-version":[{"id":5553,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5533\/revisions\/5553"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media\/5537"}],"wp:attachment":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media?parent=5533"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/categories?post=5533"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/tags?post=5533"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}