{"id":5643,"date":"2022-10-27T00:47:39","date_gmt":"2022-10-27T00:47:39","guid":{"rendered":"https:\/\/tsugi-studio.com\/blog\/?p=5643"},"modified":"2022-10-27T01:16:19","modified_gmt":"2022-10-27T01:16:19","slug":"car-crash","status":"publish","type":"post","link":"https:\/\/tsugi-studio.com\/blog\/2022\/10\/27\/car-crash\/","title":{"rendered":"Car Crash Sound Design"},"content":{"rendered":"<div class=\"blog-author\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2021\/09\/AxelSpeller2-3.png\" alt=\"AxelSpeller\"><\/div>\n<p>In a previous post, we learned how to generate destruction sounds for a <a href=\"https:\/\/tsugi-studio.com\/blog\/2022\/10\/11\/building-destruction-in-dsp-action\/\">collapsing building<\/a>, simply by drawing them in <a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspaction.html\">DSP Action<\/a>. This time, we designed the sounds for a car crash, with more focus on the cinematic nature of the effects. First, let\u2019s check the final result.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/main.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/main.png\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/bg1.jpg');\">Drop<\/h2>\n<p>As the sequence starts with the deceleration of the car, the <strong>Move-Car<\/strong> patch was unsurprisingly put to contribution, with emphasis on the <em>Exhaust<\/em> and <em>Ground Friction <\/em>parameters. We slowly followed the movement of the car until we reach the center of the drawing pad, then quickly came back to the right as it bounced against the wall. It was straightforward to synchronize the movement of the drawing with the video thanks to the <a href=\"https:\/\/tsugi-studio.com\/blog\/2022\/10\/25\/video-playback-in-dsp-motion-dsp-action\/\">integrated movie player<\/a>.<\/p>\n<p>The<strong> Start\/Stop-Tire<\/strong> patch was also used for more realism just before the car crashes. To do so, we switched the <em>Pitch Control<\/em> to <em>Speed<\/em>. In this mode, the pitch increases as you draw faster, and sound is only produced when the mouse is moving, making it more suitable for short sounds.<\/p>\n<p style=\"\n    text-shadow: 0px 0px 6px #000;\n    background-color: #2a624d;\n    color: #fff;\n    padding: 30px;\n\tbackground-image:url(https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_building\/bg.png);\n\">In DSP Action, several patches are using the drawing speed to control the sound generation. These patches will provide specific parameters in the <em>Control<\/em> section such as <em>Speed Sensitivity, <\/em>allowing you to adjust how the sound reacts to the speed.<\/p>\n<p>Finally, the <strong>Start\/Stop-Bass Drop <\/strong>patch was used to create a sense of anticipation but also to highlight the slow-motion effect in the video. We slightly increased the level of the <em>Resonances<\/em> for a fuller sound, and drew downwards until the car hits the wall.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/DSP Action Blog Car Crash Video 01 Car Deceleration.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/thumbnail1.png\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/bg2.jpg');\">Crash<\/h2>\n<p>The crash itself is composed of several layers of debris. The first impact combines the <strong>Hit-Rock<\/strong> patch for the initial smash and the <strong>Break-Crash<\/strong> patch to add some metallic components.<\/p>\n<p>Then comes the glass debris. First, the <strong>Break-Shards<\/strong> patch was used to highlight the backlash just after the impact. Its graphic triggers are well adapted to the creation of dense debris. We then switched to the <strong>Break-Glass<\/strong> patch, which is best suited for the generation of a sequence of distinct, scattered debris. It was easy to decrease the density of the debris simply by drawing slower and by following the movement of the car.<\/p>\n<p style=\"\n    text-shadow: 0px 0px 6px #000;\n    background-color: #2a624d;\n    color: #fff;\n    padding: 30px;\n\tbackground-image:url(https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_building\/bg.png);\n\">DSP Action uses generative graphics to provide new ways to interact with sounds. The graphic parameters can be randomized alongside the sound parameters to generate even more variations. This <a href=\"https:\/\/tsugi-studio.com\/blog\/2021\/08\/03\/drawing-sounds-in-dsp-action\/\">post<\/a> details how the various generative graphics in DSP Action can impact the sound.<\/p>\n<p>We used the <em>Metal<\/em> section of the<strong> Break-Mixed <\/strong>patch to design the sound of the car\u2019s body bouncing back. From the second bounce, we also layered the <strong>Break-Metal<\/strong> patch. As it is great for small metallic debris, it complements the heavier sound well, by adding lighter elements during the releases of the bounces.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/DSP Action Blog Car Crash Video 02 Crash.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/10\/dspaction_car_crash\/thumbnail2.png\" alt=\"\"><\/a><\/p>\n<p>And that is it! As you can see, it is very quick and intuitive to create complex soundscapes for your videos, animations, or games with DSP Action, simply by adjusting the synthesis parameters to your liking and drawing with the mouse!<\/p>\n<p><a class=\"dspaction-learn-more\" href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspaction.html\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1809\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2021\/07\/DSPAction_learn_more.jpg\" alt=\"\" width=\"521\" height=\"84\"><br \/>\n<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time,<\/p>\n","protected":false},"author":1,"featured_media":5667,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,22],"tags":[],"class_list":["post-5643","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorial","category-dsp-action"],"_links":{"self":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/comments?post=5643"}],"version-history":[{"count":14,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5643\/revisions"}],"predecessor-version":[{"id":5771,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5643\/revisions\/5771"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media\/5667"}],"wp:attachment":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media?parent=5643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/categories?post=5643"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/tags?post=5643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}