{"id":5937,"date":"2023-01-04T00:45:24","date_gmt":"2023-01-04T00:45:24","guid":{"rendered":"https:\/\/tsugi-studio.com\/blog\/?p=5937"},"modified":"2023-01-17T09:50:01","modified_gmt":"2023-01-17T09:50:01","slug":"smashing-troll","status":"publish","type":"post","link":"https:\/\/tsugi-studio.com\/blog\/2023\/01\/04\/smashing-troll\/","title":{"rendered":"Smashing Troll"},"content":{"rendered":"<p><a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspmotion.html\">DSP Motion<\/a> is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In this post, we will go full troll-mode and smash the ground like there is no tomorrow!<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/DSP Motion Troll EN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/DSP Motion Troll EN.png\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/header-bg1.png');\">Growl<\/h2>\n<p>Let\u2019s start by designing the growl of the troll. After adding a bit of Modulation to the <strong>Merge Animal<\/strong> patch, we generate a breathy sound by drawing around the center of the sketch pad. Then, following the video, we progressively move towards the corners to produce a more aggressive sound corresponding to the opening of the mouth.<\/p>\n<p>The <strong>Scale Animal<\/strong> patch is also used at that time &#8211; without its <em>Small Creature<\/em> component \u2013 to add more depth to the growl, matching the opening and closing of the troll\u2019s mouth in the video.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/video1_EN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/video1_EN.png\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/header-bg2.png');\">Weapon<\/h2>\n<p>The movement of the bludgeon is first accentuated by using the <strong>Scale Air<\/strong> patch, as it offers a way to precisely control the air flow. When the troll raises his weapon, we only draw slightly upward. But as he smashes it on the ground, we draw on the whole axis to match the amplitude of the movement, and give the sound its full power.<\/p>\n<p>The <strong>Appear Mineral <\/strong>patch is also used to add both a rumble layer &#8211; to reinforce the bludgeon\u2019s movement &#8211; and a rock impact sound as we cross the center of the sketch pad. The patch also conveniently produces debris sounds after the impact.<\/p>\n<p>Finally, the <strong>Merge Fire <\/strong>patch, which generates a whoosh following by an explosion when crossing the center of the drawing pad, makes the final blow sound a lot more powerful, matching the strength of the troll on the video.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/video2_EN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/video2_EN.png\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/header-bg3.png');\">Water<\/h2>\n<p>Once the weapon hits the ground, the <strong>Transform Water<\/strong> patch is used to generate the sound of the first water impact (after having reduced the <em>Bubbles<\/em> level).<\/p>\n<p>Subsequent water sounds are produced by the <strong>Rotate Water <\/strong>patch. Since it reacts to the speed of the mouse, it allows for the creation of smoother water movement sounds by drawing slowly.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/video3_EN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/12\/troll\/video3_EN.png\" alt=\"\"><\/a><\/p>\n<p>DSP Motion makes it easy to create sounds for videos and animations. If you liked this post, you may also want to check how we used DSP Motion to generate sounds for <a href=\"https:\/\/tsugi-studio.com\/blog\/2020\/08\/28\/logo-sound-design-with-dsp-motion\/\">an animated logo<\/a>.<\/p>\n<p><a class=\"dspmotion-learnmore\" href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspmotion.html\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2020\/08\/learn-more-about-dspmotion-1.png\" alt=\"learn more about dspmotion\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>DSP Motion is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In<\/p>\n","protected":false},"author":1,"featured_media":5941,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,20],"tags":[],"class_list":["post-5937","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorial","category-dsp-motion"],"_links":{"self":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5937","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/comments?post=5937"}],"version-history":[{"count":15,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5937\/revisions"}],"predecessor-version":[{"id":5968,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/5937\/revisions\/5968"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media\/5941"}],"wp:attachment":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media?parent=5937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/categories?post=5937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/tags?post=5937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}