{"id":6473,"date":"2023-08-10T05:41:32","date_gmt":"2023-08-10T05:41:32","guid":{"rendered":"https:\/\/tsugi-studio.com\/blog\/?p=6473"},"modified":"2023-08-21T06:39:34","modified_gmt":"2023-08-21T06:39:34","slug":"plane-crash-sound-design","status":"publish","type":"post","link":"https:\/\/tsugi-studio.com\/blog\/2023\/08\/10\/plane-crash-sound-design\/","title":{"rendered":"Plane Crash Sound Design"},"content":{"rendered":"<p>As a sound design tool aimed at high-octane teasers, action-packed games, and thrilling animations, \u00a0<a href=\"https:\/\/www.tsugi-studio.com\/web\/en\/products-dspaction.html\">DSP Action<\/a> excels at breaking things! After creating the sounds of a <a href=\"https:\/\/tsugi-studio.com\/blog\/2022\/10\/27\/car-crash\/\">crashing car<\/a>, it is time to send this aircraft to the same fate.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 00 Full.mp4\" data-lity=\"\"><img decoding=\"async\" style=\"border: 1px solid #ccc;\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 00 Full.png\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/header-bg1.png');\">Plane Engine<\/h2>\n<p>Let\u2019s start by designing the sound of the plane\u2019s engine, by drawing in sync with the video to follow the aircraft\u2019s movement:<\/p>\n<ul>\n<li>Select the <strong>Move Biplane <\/strong>patch, and lower its<em> Engine Tone<\/em>, <em>Noise<\/em> and <em>Deflectors<\/em> levels.<\/li>\n<li>Draw on the sketch pad from top to bottom as the plane falls.<\/li>\n<\/ul>\n<p style=\"text-shadow: 0px 0px 6px #000; background-color: #000; color: #fff; padding: 30px; background-image: url(https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/bg.png);\">\nTip: To produce a more realistic sound, render two versions with the same drawing: one with the <em>Delay<\/em> at 1 for the distant sound, and the other with no <em>Delay<\/em> and a bit less of <em>Flanger <\/em>for the close sound. Then, in your DAW, crossfade between them to simulate the plane approaching.\n<\/p>\n<ul>\n<li>Create an additional layer with the <strong>Move Whoosh<\/strong> patch, by using only the <em>Low<\/em>, <em>Mid<\/em> and <em>Sub<\/em> parameters.<\/li>\n<\/ul>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 01 Engine EN.mp4\" data-lity=\"\"><img decoding=\"async\" style=\"border: 1px solid #ccc;\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 01 Engine EN.png\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/header-bg2.png');\">Crash<\/h2>\n<p>The crash itself consists of two layers: impact and debris.<\/p>\n<ul>\n<li>The impact layer is built with the <strong>Hit Rock<\/strong> patch. The <em>Riser<\/em> parameter is set to a low value. While drawing, quickly cross over the center line to trigger an impact followed by rocks debris.<\/li>\n<li>Immediately after the impact, the plane slides on the ground for a few seconds. Use the <strong>Scrape Gravel<\/strong> patch and start drawing from the center of the sketch pad to the right, in order to get a decreasing amplitude.<\/li>\n<\/ul>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 02 Impact EN.mp4\" data-lity=\"\"><img decoding=\"async\" style=\"border: 1px solid #ccc;\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 02 Impact EN.png\" alt=\"\" \/><\/a><\/p>\n<ul>\n<li>For the debris, use the <strong>Break Mixed<\/strong> patch with mostly the <em>Rock<\/em> and <em>Wood<\/em> layers, and a tiny bit of <em>Metal<\/em>.<\/li>\n<li>The <em>Shapes Size, Density<\/em> and <em>Dispersion<\/em> parameters of the <em>Control<\/em> section should be set to relatively high values. This will make it easier to trigger a lot of debris and make them sound bigger.<\/li>\n<li>Big metal debris can be added by using the <strong>Break Crash<\/strong> patch with all the <em>Tone<\/em> parameters lowered.<\/li>\n<\/ul>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 03 Debris EN.mp4\" data-lity=\"\"><img decoding=\"async\" style=\"border: 1px solid #ccc;\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 03 Debris EN.png\" alt=\"\" \/><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"margin-top: 40px; padding: 22px 18px; max-width: 670px; background-position: right center; background-repeat: no-repeat; background-size: contain; letter-spacing: 0.05em; color: #ffffff; background-color: #000000; background-image: url('https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/header-bg3.png');\">Fire<\/h2>\n<p>The <strong>Move Fire<\/strong> patch is used when the plane catches fire. Two sound variations are created:<\/p>\n<ul>\n<li>For the ignition, increase the <em>Flame<\/em>, <em>Hiss<\/em>, <em>Smoke<\/em>, and <em>Whoosh<\/em> parameters. Then, draw quickly to the top and come back slowly to the bottom of the sketch pad to create a fire whoosh.<\/li>\n<li>For the second sound, keep only the <em>Flame<\/em> up and lower the level of the <em>Hiss<\/em> and <em>Smoke<\/em> components. Stay on top for a few seconds when you draw, and fade out by moving down when the video ends.<\/li>\n<\/ul>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 04 Fire EN.mp4\" data-lity=\"\"><img decoding=\"async\" style=\"border: 1px solid #ccc;\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/08\/plane\/DSP Action Blog Plane Crash 04 Fire EN.png\" alt=\"\" \/><\/a><\/p>\n<p>Whenever you need impacts and debris sounds for your projects, DSP Action is the perfect tool to generate them in a snap, thanks to its wide range of synthesis and control parameters, as well as the unequaled expressivity of the sketch pad. Check out <a href=\"https:\/\/tsugi-studio.com\/blog\/category\/dsp-action\/\">our other blogs<\/a> to see other examples of sound design using DSP Action!<\/p>\n<p><a class=\"dspaction-learn-more\" href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspaction.html\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1809\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2021\/07\/DSPAction_learn_more.jpg\" alt=\"\" width=\"521\" height=\"84\"><\/p>\n<p><a class=\"gs-learn-more\" href=\"https:\/\/discord.com\/invite\/hacFY2EmgF\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/04\/discord.png\" alt=\"discord\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a sound design tool aimed at high-octane teasers, action-packed games, and thrilling animations, \u00a0DSP Action excels at breaking things! After creating the sounds<\/p>\n","protected":false},"author":1,"featured_media":6474,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,22],"tags":[],"class_list":["post-6473","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorial","category-dsp-action"],"_links":{"self":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/6473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/comments?post=6473"}],"version-history":[{"count":9,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/6473\/revisions"}],"predecessor-version":[{"id":6489,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/6473\/revisions\/6489"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media\/6474"}],"wp:attachment":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media?parent=6473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/categories?post=6473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/tags?post=6473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}