{"id":6703,"date":"2023-12-01T04:48:37","date_gmt":"2023-12-01T04:48:37","guid":{"rendered":"https:\/\/tsugi-studio.com\/blog\/?p=6703"},"modified":"2023-12-01T04:48:37","modified_gmt":"2023-12-01T04:48:37","slug":"noisevember-2023","status":"publish","type":"post","link":"https:\/\/tsugi-studio.com\/blog\/2023\/12\/01\/noisevember-2023\/","title":{"rendered":"Noisevember 2023"},"content":{"rendered":"<p>We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during the month of November, based on a list of prompts. Like last year, we followed the daily prompts provided by the\u00a0<a href=\"https:\/\/airwiggles.com\/noisevember\">Air Wiggles<\/a>\u00a0community.<\/p>\n<p>You can see all the results in the video below.<\/p>\n<p><a class=\"litymp3\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/12\/Noisevember\/Noisevember 2023 All Blog.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/12\/Noisevember\/video_thumbnail.png\" alt=\"\"><\/a><\/p>\n<p>You can also check out longer versions of the sounds (and sometimes the reasoning behind them) on our X account <a href=\"https:\/\/twitter.com\/tsugistudio\">@tsugistudio<\/a>. These sounds were mostly created by our sound designer Axel Speller, with a few ones from Nicolas Fournel.<\/p>\n<p>We mostly used <a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-gamesynth.html\">GameSynth<\/a>, with the exception of a few patches made in <a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspmotion.html\">DSP Motion<\/a>, <a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspaction.html\">DSP Action<\/a>, and <a href=\"https:\/\/tsugi-studio.com\/web\/en\/products-dspanime.html\">DSP Anime<\/a>. The GameSynth patches primarily use the Modular and Particles models, for fully synthesized audio and sample-based granular sounds, respectively. It was a great opportunity to try out some of the GameSynth unique sound generators and features (like the import of SVG trajectories for sound particles!).<\/p>\n<p>All the GameSynth patches can be downloaded in the archive below.<br \/>\nWe can\u2019t wait for Noisevember 2024!<\/p>\n<p><a class=\"download-patches\" href=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/12\/Noisevember\/Noisevember_2023_GameSynth_Patches.zip\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2022\/04\/download-patches2023.png\" alt=\"download-patches\" \/><\/a><\/p>\n<p><a class=\"gs-learn-more\" href=\"https:\/\/tsugi-studio.com\/web\/en\/products-gamesynth.html\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\" \/><\/a><\/p>\n<p><a class=\"gs-learn-more\" href=\"https:\/\/discord.com\/invite\/hacFY2EmgF\"><img decoding=\"async\" src=\"https:\/\/tsugi-studio.com\/blog\/wp-content\/uploads\/2023\/04\/discord.png\" alt=\"discord\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during<\/p>\n","protected":false},"author":1,"featured_media":6714,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,15,6],"tags":[],"class_list":["post-6703","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-procedural-audio","category-gamesynth"],"_links":{"self":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/6703","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/comments?post=6703"}],"version-history":[{"count":11,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/6703\/revisions"}],"predecessor-version":[{"id":6717,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/posts\/6703\/revisions\/6717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media\/6714"}],"wp:attachment":[{"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/media?parent=6703"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/categories?post=6703"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tsugi-studio.com\/blog\/wp-json\/wp\/v2\/tags?post=6703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}