SERVICES

Tsugi is the leading provider of procedural audio technology and content.

We offer services encompassing all the facets of procedural audio,
from the research and development of innovative tools and engines to the creation of specific sound models.

Our experienced team of engineers, UI designers and sound creators has already helped many companies,
from game and animation studios to TV channels, museums, software developers and industrial manufacturers.

R&D CLIENTS

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Sound Design Tools


Tell us what type of sounds you want to design for your project, and we will create a procedural sound tool adapted to your needs.

  • creation of totally new sounds, or sounds based on the analysis of existing material
  • increased editing flexibility: create the perfect sound by adjusting the parameters of the procedural model, without requiring any new recording or post-processing
  • automatic generation of sound variations
  • unique, innovative user interfaces and workflows adapted to your project
  • seamless integration with your other creative tools (audio editors, game middleware, graphic and animation packages, etc.)

Audio Engines / APIs


We design procedural engines that improve audio interactivity while drastically reducing memory footprint.

  • libraries and plug-ins for the real-time sound synthesis of sound effects, music, and voices
  • support for various platforms, including game consoles, embedded devices etc.
  • integration with audio middleware (Wwise, FMOD, ADX2) and game engines (Unity, Unreal etc…)
  • full interface between the engine and the application via meta-parameters and synthesis events
TOOLS

Sound Models


We create procedural audio content for your games, animations, embedded devices and more!

  • we adhere to your project’s vision and style
  • from a special voice for your robotic toy to ferocious growls for your animated dragon, or a custom spaceship engine for your electric vehicle, everything is possible!
  • we design procedural models for the tools we developed for you, or for GameSynth
  • we can integrate these models into your game, application, device etc.
  • the models can generate many sound variations based on user interactions, without using extra memory
TOOLS

Examples of Projects

Bandai

Audio Dialog Tool

Ubisoft

We created a powerful dialogue tool for Ubisoft’s pirate-themed adventure game: Skull and Bones. It analyzes and process audio files as they are received, based on various sets of rules.

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Bandai

Music analysis tools

Bandai Namco

We have developed several music analysis tools using advanced DSP techniques to synchronize music and gameplay in video games

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Bandai

Sound Design Tool

GAME FREAK

We developed PokeSynth, a procedural sound design tool for the creation of the Pokémon cries in Pokémon Scarlet & Violet and future titles.

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Square enix

Dialogue Variation

Square Enix

We developed a library interfacing with Unreal Engine which transforms recorded dialogue in real-time, based on the emotions of the character. Presented at Cedec 2021 in Tokyo.

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TOOLS

Creature Vocalizations

Square Enix

We developed an API for the real-time generation of creature vocalizations based on emotions, presented at CEDEC in Tokyo.

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TOOLS

Driving Simulator

MicWare

We developed a special version of the GameSynth Engine plug-in which was used in a driving simulator presented at ITS in Singapore.

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TOOLS

Whoosh Generator

capcom

We developed a procedural sound design tool specialized in the creation of whooshes and other aerial sounds, used during the development of the Monster Hunter game franchise.

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SDL

Engines library

Sound Design Lab

Before partnering with SDL to create the GameSynth Engines plug-in, we ported Max/MSP patches to C++ to create a real-time car engine synthesis library.

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CRI middleware

World of Sound

CRI middleware

We developed “World of Sound”, a Unity demo consisting of a series of interactive scenes and mini-games showcasing the audio and video features of the CRIWARE SDK.

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Bandai

Procedural Audio

Sony

The first R&D project of Tsugi was the continuation of the development of the Spark procedural audio tool for Sony Worldwide Studios.

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Bandai

Sound Design

TeNY

We designed the sound effects for the animation film ‘Bandai’ produced by this Japanese TV channel. Traditional sound work and procedural audio technologies were combined.

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TOOLS

Sound A.I.

Tsugi

DataSpace is licensed to sound, animation, and game studios. It allows for the classification and query of sounds based on their perceptual features.

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CONTACT US

R&D CONTACT

Let us know how we can help your project!
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