Largest installed base of procedural audio tools
Largest collection of sound models worldwide
Tools and engines
powering million-selling games
R&D used in blockbuster movies
Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this post, we explore some of the key elements involved in crafting cinematic sounds in GameSynth.
FIND OUT MOREThe Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative and otherworldly textures but also to quickly generate multiple variations of realistic sounds.
FIND OUT MORESeveral features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this post, we are examining some of these features, as well as giving a hint of things to come thanks to generative AI!
FIND OUT MOREAt Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became such an integral part of many electronic music genres. So, we created a rough emulation of the TB-303 in the patching environment of GameSynth. First, let’s check out how it sounds!
FIND OUT MORETraditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we go through some of the challenges these new types of experiences present, and we examine how procedural audio is the best solution to meet them.
FIND OUT MOREWe are thrilled to announce that Tsugi’s Discord server is now up! Our aim is to build a community in which sound designers, game developers, animators and other creatives using our software can share their knowledge, show their projects (we always love to see how our tools are being used!), and have a voice in the development of future versions!
FIND OUT MORERobots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rusty bolts, there are many ways to give them a voice with Tsugi’s sound design tools.
FIND OUT MOREThe Global Game Jam 2023 has just started and this year’s theme is… Roots! In our previous blog, we discussed how the DSP Series tools can help you create amazing sounds in no time, which is perfect for a game jam! For this post, we went one step further and prepared a free sound pack for you to download. We hope that it will be helpful when developing your game!
FIND OUT MOREThe Global Game Jam 2023 is almost here! With more than 700 locations both online and in-person, this year’s event will once again be a fantastic opportunity to meet new people, learn new skills, and create great games in a fun and collaborative spirit!
FIND OUT MOREIn this post, we combine the high-impact sounds of DSP Action with the evolving textures of DSP Motion to design sounds for a walking robot, synchronizing the audio perfectly with a video.
FIND OUT MOREDSP Motion is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In this post, we will go full troll-mode and smash the ground like there is no tomorrow!
FIND OUT MOREAfter destroying cars and buildings in our previous DSP Action tutorials, let’s create the more joyful sound of a roller coaster this time.
FIND OUT MOREWith many unique modules the modular synthesizer of GameSynth is the perfect toolbox to create original sound effects for spells, enchantments, and any other magical occurrences.
FIND OUT MOREWe are thrilled to announce the release of version 4.0 of Alto Studio, our audio dialogue tool and an industry standard. As always, this is a free update for current users.
FIND OUT MOREIn a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time, we designed the sounds for a car crash, with more focus on the cinematic nature of the effects. First, let’s check the final result.
FIND OUT MOREDSP Action makes the creation of dynamic, high-impact sounds easy and fun. It comes with many types of sound generators, including some dedicated to debris and destruction. With just a few strokes with your mouse, it is possible to break, smash and destroy! In this post, we will see how we created the sounds of a collapsing building, as shown in the video below.
FIND OUT MOREWe are thrilled to announce the release of new versions for both DSP Motion and DSP Action. They now support video playback, synchronized with your drawing. This is a feature that many of you requested, and which makes the tool an absolute blast to design sounds to picture! As always, the updates are free, downloadable from the DSP Motion and DSP Action pages.
FIND OUT MOREThe latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created in the modular environment (turret, cannon, explosion…) to design the soundscape of a tank battle, as shown below.
FIND OUT MOREA new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features that have been added to this version are the much requested tank models, and the automatic “Pass-by” function.
FIND OUT MOREThe Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with your mouse to instantly generate compelling sounds using granular synthesis.
FIND OUT MOREThere are few things more gratifying in sound design than creating overpowered, futuristic weapons, with all the impact and creative freedom that comes with it.
FIND OUT MOREProcedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the import of animation curves make it easy to create expressive and perfectly synchronized sounds for a cartoon video.
FIND OUT MORECreating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical modelling of impacts to chaotic oscillators, and GameSynth allows for the automatic generation of sound variations, making the whole process straightforward.
FIND OUT MOREProcedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed, no Foley pit to build) and less messy (although it is also part of the charm!).
FIND OUT MOREGameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers an intuitive interface to control the model, literally as if you were driving it!
FIND OUT MOREGameSynth is equally apt to create the quieter and more organic sounds of natural environments, which will undoubtedly come in handy in many games, animations and videos.
FIND OUT MOREWe are thrilled to announce the release of GameSynth 2022. With this massive update, the leading procedural sound design tool gets bigger, faster, and smarter than ever!
FIND OUT MOREIn this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the sounds of swords, spears and flails in this post, we will turn our attention to plate armors, bows and catapults next time.
FIND OUT MOREWe are pleased to announce the release of DSP Motion 1.2, a new free update that makes drawing sounds for games, animations, movies and motion graphics even easier!
FIND OUT MOREAs a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples (although you could also import some if you wanted).
FIND OUT MOREDSP Action allows you to literally draw sounds with your mouse or graphic tablet. In addition to the movements and speed of the mouse or stylus, where you draw is equally important.Indeed, many of the sound synthesizers in DSP Action add another layer of interaction by displaying generative graphics that serve as sound triggers. In this post, we will examine the various types of generative backgrounds available in DSP Action, and how they allow you to generate interesting sound variations.
FIND OUT MOREIn this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail (LOD), an approach often used in procedural audio to create complex sounds without using too much CPU (as described in this previous post about simulating the sound of rain).
FIND OUT MOREDesign highly interactive sounds with game-oriented synthesis modules. Generate sound variations automatically. Export directly to middleware.
Generate realistic or stylized sound effects in real-time, based on the interactions of the avatars with their environment. Ideal for the Metaverse and Mixed Reality.
Create any sounds you need - real or imaginary - for your movies. Easily tailor them to your project and your vision. Work faster than ever with sound.
Design high-quality sound that perfectly match your animations. Make the sounds evolve following your animation curves.
Add high-quality, interactive sounds to your device (toys, robots, automobiles, appliances…), with a negligeable memory footprint.
Copyright ©Tsugi GK. All rights reserved.