La plus grande base de logiciels installés
La plus vaste collection de modèles sonores
Des outils et moteurs utilisés dans des jeux vendus par millions
Un R&D adopté par des superproductions cinématographiques
We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during the month of November, based on a list of prompts. Like last year, we followed the daily prompts provided by the Air Wiggles community.FIND OUT MORE
It is time for Tsugi’s once-a-year, half-price sale! All our sound design tools and audio workflow solutions are available at 50% off until December 15th!FIND OUT MORE
This post will cover a wide range of sounds for all your scary projects, from slightly unsettling ambiences to downright horrific events. Disturbing soundscapes, bloody impacts and ghostly creatures, the many sound generators of GameSynth will help you create the creepiest of sounds…FIND OUT MORE
Reaper is a popular DAW in the game audio community. This is due in no small part to its extensive scripting capabilities, crucial when working with thousands of assets. Even better, you can now call the GameSynth Tool API from its scripts, and leverage the power of procedural audio in your projects.FIND OUT MORE
Since trains can use different technologies, from old steam engines to modern maglev, rely on various mechanical parts, and run on networks full of equipment, a wide variety of sounds can be designed. In this post, we describe a few patches that should put you on the right… track.FIND OUT MORE
Procedural audio is also a very convenient technique to create sounds for imaginary materials, or for giant objects that would otherwise be difficult to record!FIND OUT MORE
DSP Deck is a standalone program which is included with the latest version of each tool of the DSP Series. To assign a wave file to a deck, simply drag and drop one of the wave files you generated in a DSP tool from the File Explorer.FIND OUT MORE
A recent tutorial focused on the design of cinematic sounds with GameSynth. In this post, we continue our foray in the world of trailers and use the synchronized video playback feature introduced in GameSynth 2023 to help us produce a wide range of sounds that match the action trailer below.FIND OUT MORE
When it comes to sound design for 3D animations, DSP Motion and DSP Action are crushing it. Literally! In this post, we show how by drawing in the two tools we were able to design the sounds of these barrels being crushed by a hydraulic press in mere minutes.FIND OUT MORE
The GameSynth Tool API offers an easy way to interface GameSynth with other creative tools. It comes with many scripts and add-ons, and more are being developed by the community. In this post, we will focus on the three scripts currently available for Unity, and explain how you can use them to improve your sound design workflow when making games!FIND OUT MORE
The API introduced in GameSynth 2023.1 allows other creative tools to control GameSynth via TCP. The possibilities are endless: you can render a patch directly in your DAW’s session, add multiple sound variations automatically to your game middleware, control sound synthesis with curves from your animation software, and more!FIND OUT MORE
From realistic foley sounds to over-the-top sci-fi weapons, GameSynth can be used to create a wide range of sounds. In this post, we examine how easy it is to add sound effects to abstract animations or motion designs, especially with the new synchronized video playback!FIND OUT MORE
We are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them originating from our discussions with the GameSynth user community, including on our new Discord server. Without further ado, let’s check what is new in this version!FIND OUT MORE
Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this post, we explore some of the key elements involved in crafting cinematic sounds in GameSynth.FIND OUT MORE
The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative and otherworldly textures but also to quickly generate multiple variations of realistic sounds.FIND OUT MORE
Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this post, we are examining some of these features, as well as giving a hint of things to come thanks to generative AI!FIND OUT MORE
Concevez des sons hautement interactifs en utilisant des modules de synthèse spécifiques au monde du jeu. Générez des variations automatiquement. Exportez directement vers votre middleware.
Générez des effets sonores réalistes ou stylisés en temps-réel, en fonction des interactions des avatars avec leur environnement dans le Métavers ou les actions de l’utilisateur en réalité mixte.
Créez tous les sons – réels ou imaginaires - dont vous avez besoin pour vos vidéos. Adaptez-les facilement à votre projet et à votre vision. Travaillez avec l’audio plus efficacement que jamais !
Générez des sons de haute qualité qui correspondent parfaitement à vos projets. Faites-les évoluer automatiquement en suivant les courbes d’animations.
Ajoutez des sons interactifs de haute qualité à vos appareils embarqués (jouets, robots, véhicules, électroménager etc…) tout en bénéficiant d’une empreinte mémoire négligeable.
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