Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
Read More
Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
Read More
This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read More
We are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and
Read More
Introduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for
Read More
Introduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape
Read More
Introduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all
Read More
Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
Read More
We just finished posting our second series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all
Read More
Introduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
Read More
This year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreCopyright © Tsugi GK. All rights reserved.