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Category: Engines Plugin

Tank Battle Sound Design

October 20, 2022October 20, 2022 Procedural Audio, Tutorial, GameSynth, Engines Plugin

The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created

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New Engines plug-in version!

October 18, 2022 Procedural Audio, GameSynth, Engines Plugin

A new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features

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From the Engines Plug-in to FMOD

May 19, 2022May 19, 2022 Procedural Audio, Tutorial, GameSynth, Engines Plugin

In this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In

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Creative Use of the Engines Plug-in

May 13, 2022 Procedural Audio, Tutorial, GameSynth, Engines Plugin

GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers

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Next step in vehicle sound design!

March 27, 2019May 11, 2022 News, Procedural Audio, GameSynth, Engines Plugin

For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi

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Real-time Synthesis of Engines

May 1, 2018May 11, 2022 Procedural Audio, GameSynth, Engines Plugin, Interview

The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to

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