This 2-part tutorial is a gentle introduction to modular patching focusing on the Noise module of the GameSynth’s patching environment. After generating room tones
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This 2-part tutorial is a gentle introduction to modular patching focusing on the Noise module of the GameSynth’s patching environment. After generating room tones
Read MoreAlthough they allow you to create any sound you can imagine, the 130+ modules available in GameSynth’s patching environment can be a bit overwhelming
Read MoreIn the first part of this blog, we saw how easy it is to import animation curves in GameSynth, and to make them control
Read MoreGameSynth was designed from the get-go to simplify the creation of sound effects for animations, be it in games or movies. It can import
Read MoreThe creation of sound effects for 3D animations can greatly benefit from procedural audio. Indeed, the sounds must closely follow the movements, which is
Read MoreThe patching environment of GameSynth comes with many Control and Logic modules that are usually not found in virtual synthesizers. They allow for the
Read MoreDSP Sci-Fi lets you easily create sound effects for your science-fiction games, animations, or movies. Over time, we have published a number of posts
Read MoreDSP Fantasy can help you create all the sound effects you need for your heroic-fantasy quests and medieval adventures. Be it for a game,
Read MoreHalloween is upon us and it is time for some spooky procedural sound design in GameSynth! This post will cover a wide range of
Read MoreReaper is a popular DAW in the game audio community. This is due in no small part to its extensive scripting capabilities, crucial when
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