The Global Game Jam 2025 is almost here! With more than 700 locations both online and in-person, this year’s event will once again be
Read MoreNoisevember 2024
Last month, we had a lot of fun participating in Noisevember. The idea of this event is to design a sound effect (or compose
Read MoreDaVinci Resolve Integration
Imagine generating high-quality audio ambiences that perfectly match the duration of your video clips or automatically inserting sound variations on markers in your timeline.
Read MoreDesigning sounds from Noise 2/2
This 2-part tutorial is a gentle introduction to modular patching focusing on the Noise module of the GameSynth’s patching environment. After generating room tones
Read MoreDesigning sounds from Noise 1/2
Although they allow you to create any sound you can imagine, the 130+ modules available in GameSynth’s patching environment can be a bit overwhelming
Read MoreAirCon24
Tsugi is proud to be a Diamond Sponsor of AirCon24. The Airwiggles Audio Conference is completely free and will be hosted online from June
Read MoreGodot & the GameSynth Tool API
The GameSynth Tool API facilitates the interfacing of GameSynth with other creative tools such as game engines. In a previous post, we saw how
Read MoreSound Design for Animations 2/2
In the first part of this blog, we saw how easy it is to import animation curves in GameSynth, and to make them control
Read MoreSound Design for Animations 1/2
GameSynth was designed from the get-go to simplify the creation of sound effects for animations, be it in games or movies. It can import
Read MoreDenis Kozlov: Procedural Creatures
With this post, we kickstart a new series of collaborations/interviews with artists we deeply admire here at Tsugi. And there is simply no better
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