The Global Game Jam 2025 has just started and this year’s theme is… “Bubble”! In our previous blog, we discussed how the DSP Series
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The Global Game Jam 2025 has just started and this year’s theme is… “Bubble”! In our previous blog, we discussed how the DSP Series
Read MoreLast month, we had a lot of fun participating in Noisevember. The idea of this event is to design a sound effect (or compose
Read MoreImagine generating high-quality audio ambiences that perfectly match the duration of your video clips or automatically inserting sound variations on markers in your timeline.
Read MoreThis 2-part tutorial is a gentle introduction to modular patching focusing on the Noise module of the GameSynth’s patching environment. After generating room tones
Read MoreAlthough they allow you to create any sound you can imagine, the 130+ modules available in GameSynth’s patching environment can be a bit overwhelming
Read MoreTsugi is proud to be a Diamond Sponsor of AirCon24. The Airwiggles Audio Conference is completely free and will be hosted online from June
Read MoreThe GameSynth Tool API facilitates the interfacing of GameSynth with other creative tools such as game engines. In a previous post, we saw how
Read MoreIn the first part of this blog, we saw how easy it is to import animation curves in GameSynth, and to make them control
Read MoreGameSynth was designed from the get-go to simplify the creation of sound effects for animations, be it in games or movies. It can import
Read MoreWith this post, we kickstart a new series of collaborations/interviews with artists we deeply admire here at Tsugi. And there is simply no better
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