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Category: GameSynth

Noisevember 2025

December 5, 2025 Procedural Audio, GameSynth

This year again, we had a lot of fun participating in Noisevember. If you are not familiar with this event, it consists of creating

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New game sound design workflow

March 26, 2025March 27, 2025 Procedural Audio, Tutorial, GameSynth

In this post, we will describe a new workflow for the creation of sound effects for your game cinematics or animations. By controlling GameSynth

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Free SFX for the Global Game Jam

January 20, 2025March 26, 2025 News, Procedural Audio, GameSynth, DSP Action, DSP Motion, DSP Fantasy, DSP Sci-Fi, DSP Anime, DSP Retro

The Global Game Jam 2025 has just started and this year’s theme is… “Bubble”! In our previous blog, we discussed how the DSP Series

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DaVinci Resolve Integration

November 11, 2024November 13, 2024 Procedural Audio, GameSynth

Imagine generating high-quality audio ambiences that perfectly match the duration of your video clips or automatically inserting sound variations on markers in your timeline.

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Designing sounds from Noise 2/2

October 1, 2024October 1, 2024 Procedural Audio, Tutorial, GameSynth

This 2-part tutorial is a gentle introduction to modular patching focusing on the Noise module of the GameSynth’s patching environment. After generating room tones

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Designing sounds from Noise 1/2

September 17, 2024October 1, 2024 Procedural Audio, Tutorial, GameSynth

Although they allow you to create any sound you can imagine, the 130+ modules available in GameSynth’s patching environment can be a bit overwhelming

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Godot & the GameSynth Tool API

May 16, 2024June 27, 2024 Procedural Audio, GameSynth

The GameSynth Tool API facilitates the interfacing of GameSynth with other creative tools such as game engines. In a previous post, we saw how

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Sound Design for Animations 2/2

May 2, 2024May 27, 2024 Procedural Audio, Tutorial, GameSynth

In the first part of this blog, we saw how easy it is to import animation curves in GameSynth, and to make them control

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Sound Design for Animations 1/2

April 23, 2024May 27, 2024 Procedural Audio, Tutorial, GameSynth

GameSynth was designed from the get-go to simplify the creation of sound effects for animations, be it in games or movies. It can import

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Denis Kozlov: Procedural Creatures

April 4, 2024April 5, 2024 Procedural Audio, GameSynth, Interview

With this post, we kickstart a new series of collaborations/interviews with artists we deeply admire here at Tsugi. And there is simply no better

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