The GameSynth Tool API facilitates the interfacing of GameSynth with other creative tools such as game engines. In a previous post, we saw how
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Sound Design for Animations 2/2
In the first part of this blog, we saw how easy it is to import animation curves in GameSynth, and to make them control
Read MoreSound Design for Animations 1/2
GameSynth was designed from the get-go to simplify the creation of sound effects for animations, be it in games or movies. It can import
Read MoreDenis Kozlov: Procedural Creatures
With this post, we kickstart a new series of collaborations/interviews with artists we deeply admire here at Tsugi. And there is simply no better
Read MoreControl sounds with MetaPlanes
The GameSynth Tool API offers an easy way to integrate GameSynth with your favorite creative tools, improving your sound design workflow with procedural audio
Read MoreAdding Sounds in Blender
The creation of sound effects for 3D animations can greatly benefit from procedural audio. Indeed, the sounds must closely follow the movements, which is
Read MoreInteractive Audio with GameSynth
The patching environment of GameSynth comes with many Control and Logic modules that are usually not found in virtual synthesizers. They allow for the
Read MoreNoisevember 2023
We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during
Read MoreDesigning Scary Sounds
Halloween is upon us and it is time for some spooky procedural sound design in GameSynth! This post will cover a wide range of
Read MoreBoost your Reaper workflow!
Reaper is a popular DAW in the game audio community. This is due in no small part to its extensive scripting capabilities, crucial when
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