Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this
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Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this
Read MoreThis year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read MoreAs part of the R&D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in
Read MoreFollowing our recent post about procedural assets management, we continue to explore the less documented challenges presented by procedural audio in games. This time,
Read MoreThis post addresses some of the issues associated with the management of procedural audio assets. With procedural audio gaining traction, there is a lot
Read MoreThis post is about Audio Dashboards, a technique devised at Tsugi to improve the game audio workflow of our clients. Where did it come
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