We are thrilled to announce the release of Alto Studio 3.1. This free update brings even more features to the game industry’s most trusted
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We are thrilled to announce the release of Alto Studio 3.1. This free update brings even more features to the game industry’s most trusted
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The Global Game Jam is almost upon us! Reserve the last week-end of January (from the 26th to the 28th)! Find a location close
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A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
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We recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,
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We are thrilled to announce the launch of the official GameSynth Beta program. You can apply here: This is a closed Beta: in order
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This is the story behind DSP Anime, or how Tsugi found itself providing procedural audio technology to thousands of unsuspecting game developers in Japan
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VoiceFX, the revolutionary voice transformation software, is back! Initially developed by Tsugi’s founder Nicolas Fournel in the 90’s (it was launched on Windows 95!),
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We just released a new video about GameSynth. It offers a sneak peek at some of its procedural audio models. Whoosh The Whoosh model
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GameSynth will be more than Tsugi’s procedural audio middleware. It will be an open platform for procedural audio and today we are proud to announce
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The three GDC17 exhibition days have been fantastic and we would like to thank all the super creative people who visited us for making
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