The Gobal Game Jam is just around the corner (25th to 27th of this month): so many things to design, create, code and so
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The Gobal Game Jam is just around the corner (25th to 27th of this month): so many things to design, create, code and so
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This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive
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Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out
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GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
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The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our
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We are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many
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As part of the R&D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in
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GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
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The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to
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Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
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