Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
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Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
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We are thrilled to announce the release of version 4.0 of Alto Studio, our audio dialogue tool. As always, this is a free update
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We are thrilled to announce the release of new versions for both DSP Motion and DSP Action. They now support video playback, synchronized with
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We are thrilled to announce the release of GameSynth 2022. With this massive update, the leading procedural sound design tool gets bigger, faster, and
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We are pleased to announce the release of DSP Motion 1.2, a new free update that makes drawing sounds for games, animations, movies and
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We are thrilled to announce the release of DSP Action, a new tool that allows sound designers, animators, movie makers and game developers to
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The new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound
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The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly
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We are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,
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This year’s Global Game Jam is almost upon us! Although strictly online due to the ongoing challenges that we are all facing, there is
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