Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
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Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
Read MoreWe are thrilled to announce the release of version 4.0 of Alto Studio, our audio dialogue tool. As always, this is a free update
Read MoreWe are thrilled to announce the release of new versions for both DSP Motion and DSP Action. They now support video playback, synchronized with
Read MoreWe are thrilled to announce the release of GameSynth 2022. With this massive update, the leading procedural sound design tool gets bigger, faster, and
Read MoreWe are pleased to announce the release of DSP Motion 1.2, a new free update that makes drawing sounds for games, animations, movies and
Read MoreWe are thrilled to announce the release of DSP Action, a new tool that allows sound designers, animators, movie makers and game developers to
Read MoreThe new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound
Read MoreThe Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly
Read MoreWe are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,
Read MoreThis year’s Global Game Jam is almost upon us! Although strictly online due to the ongoing challenges that we are all facing, there is
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