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Category: Procedural Audio

20190107 Engine Plugin Released_2

GameSynth 2019.1 Released!

March 14, 2019January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work

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Procedural audio sketch pad3

Procedural Audio Sketch Pad

January 8, 2019January 6, 2022 GameSynth, Procedural Audio

This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive

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20180703_Educational_Program2

GameSynth Educational Program

October 11, 2018September 14, 2022 GameSynth, News, Procedural Audio

Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out

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20180905_ImpactAndContact

GameSynth Impacts & Contacts

September 6, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer

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Blog picture_20180827_CEDEC

GameSynth at CEDEC 2018

August 27, 2018January 6, 2022 GameSynth, News, Procedural Audio

The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our

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Blog picture_20180818_GameSynth_Released2

GameSynth 1.1 Released!

August 20, 2018January 6, 2022 GameSynth, News, Procedural Audio

We are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many

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20180510-2

Exporting Sounds to Unity

May 10, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the

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maedasan

Real-time Synthesis of Engines

May 1, 2018May 11, 2022 Engines Plugin, GameSynth, Interview, Procedural Audio

The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to

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command line

1000’s of new SFX in one click!

April 26, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just

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20180405

Using Samples in GameSynth

April 5, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

Thanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,

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