Introduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
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Introduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
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We recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip
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Introduction GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible
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GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
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GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
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Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
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Thanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
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GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
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GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
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A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
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