GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
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GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
Read MoreThe upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to
Read MoreNeed some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
Read MoreWe are proud to announce the release of Alto Studio 3.2, the latest version of the game industry’s most trusted tool for audio dialog.
Read MoreThanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreAltagram has been one of the first localization companies to adopt Alto, and more recently Alto Studio. We talked to Max Schäfer, their Audio
Read MoreGameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
Read MoreGameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreWe are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in
Read MoreWe are thrilled to announce the release of Alto Studio 3.1. This free update brings even more features to the game industry’s most trusted
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