In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail
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	In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail
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	In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an
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	If you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are
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	How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot
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	GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the
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	The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other
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	The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From
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	The new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound
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	The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly
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	We are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,
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