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Author: tsugi-blog

20210617_TropicalForest

Tropical Forest

June 17, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail

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20210510_VintageMainframe

Vintage Mainframe

May 18, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an

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20210401_Doppler

Creative use of Doppler

April 30, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

If you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are

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20210430_AnimeSwish

Anime Swish

April 8, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot

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20210330_EtherBeast

Patch Anatomy – Ethereal Beasts

March 31, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the

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20210306_Data Sonification2

Data Sonification with GameSynth

March 11, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other

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20200219_Gamesynth2020.1_Sketchpad_Scripting

Sketch Pad Scripting

March 3, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From

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20200219_Gamesynth2020.1_UCS_Support

Universal Category System

March 1, 2021January 6, 2022 GameSynth, News, Tutorial

The new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound

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20200219_Gamesynth2020.1_RepositoryPatch

Procedural Patch Repository

February 25, 2021January 6, 2022 GameSynth, News, Tutorial

The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly

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gamesynth-2021-1-released

GameSynth 2021.1 Released!

February 16, 2021January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,

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