This year’s Global Game Jam is almost upon us! Although strictly online due to the ongoing challenges that we are all facing, there is
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This year’s Global Game Jam is almost upon us! Although strictly online due to the ongoing challenges that we are all facing, there is
Read MoreWhether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give
Read MoreIn this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
Read MoreHorror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It
Read MoreIn games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative
Read MoreAlthough GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using
Read MoreSynthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery
Read MoreThe sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
Read MoreThanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.
Read MoreWe are very excited to announce our upcoming product, MovieSynth. Built upon the success of GameSynth, MovieSynth will bring procedural audio techniques to the world
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