Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery
Read More
Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery
Read More
The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
Read More
Thanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.
Read More
We are very excited to announce our upcoming product, MovieSynth. Built upon the success of GameSynth, MovieSynth will bring procedural audio techniques to the world
Read More
One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
Read More
In this post, we will see how to control DSP Motion from an Elgato Stream Deck. As implied by its name, the Stream Deck
Read More
In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
Read More
In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
Read More
We just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need
Read More
The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
Read MoreCopyright © Tsugi GK. All rights reserved.