For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
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For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
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1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint
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We are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work
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The Gobal Game Jam is just around the corner (25th to 27th of this month): so many things to design, create, code and so
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This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive
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Fantastic news for all sound designers! During Black Friday and Cyber Monday (from the 20th to the 27th of November), you can purchase all
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Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out
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GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
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The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our
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We are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many
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