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Author: tsugi-blog

20190930_GameAudioBoston

Game Audio Boston

September 30, 2019January 6, 2022 GameSynth, News, Procedural Audio

On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk

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20190920_AnimationBlog-topbanner

GameSynth for Animation

September 25, 2019October 27, 2023 GameSynth, Procedural Audio

With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully

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Procedural Audio Weather

September 19, 2019January 6, 2022 GameSynth, Procedural Audio

GameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such

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CEDEC 2019 Report

September 10, 2019April 27, 2022 GameSynth, News, Procedural Audio

Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with

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Tsugi at CEDEC 2019

August 30, 2019October 18, 2019 GameSynth, News, Procedural Audio, R&D

This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of

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Blog-banner

GameSynth 2019.2 Released!

August 29, 2019January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and

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banner2-secondDesign-4rd-4th

Design an Alien Encounter

July 24, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for

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banenr3

Design a Spaceship Battle

July 17, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape

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banenr2

Design a Fighting Robot

July 11, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all

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banenr1

Design a Futuristic City Ambience

July 3, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and

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