Many pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this
Read More
Many pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this
Read MoreWe are thrilled to announce the release of GameSynth 2022. With this massive update, the leading procedural sound design tool gets bigger, faster, and
Read MoreTake cover as we design the sounds of bows and catapults in the second part of this series dedicated to medieval weapons in GameSynth!
Read MoreIn this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
Read MoreThis is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
Read MoreThe GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
Read MoreIn the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and
Read MoreAs a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples
Read MoreBoo! Happy Halloween everyone! It seems like the perfect opportunity to draw spooky sounds in the Sketch Pad of GameSynth, don’t you think? You
Read MoreIn this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail
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