20220314_ModularTable

Periodic Table of Modules

Many pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this writing, there are over 80 tutorials on this blog, countless videos on our YouTube channel, and several highly-detailed manuals. All are accessible directly from within the software, in the Help Center, and you will get automatically notified in the tool when a new resource pops up.

The patching environment of GameSynth (aka the Modular model) is understandably the part of the tool for which more resources are usually welcomed, due to the sheer number of its features and modules. There is a 200+ page manual dedicated to this model, complete with first steps, patching techniques, as well as an exhaustive modules reference. When patching, it also possible to access information about a specific module directly from its parameters window.

With GameSynth 2022, a new resource made its apparition in the Help Center: the Periodic Table of Modules. Like its illustrious chemical equivalent created by Mendeleyev, its goal is to provide an overview of all the modules available as conveniently as possible, both for newcomers and seasoned users.

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The modules are organized based on their function: Generation, Processing, Control, Logic and Output, with their icons clearly visible for quick identification. Hovering over a module will display a short description. Most modules also have a play button that will launch a video showing the module in context. This table will of course be updated as new modules are added in upcoming versions of GameSynth.

We hope that this new Periodic Table of Modules, combined with the powerful patching functions introduced in GameSynth 2022, will make sound design in the Modular model both limitless and enjoyable!

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