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Category: Procedural Audio

GameSynth Blog Analysis Banner2

Audio Analysis in GameSynth

March 19, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in

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Random Sound Variations

March 15, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness

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GameSynth Released!

March 8, 2018March 26, 2018 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in

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Use DSP Anime at the GGJ18!

January 16, 2018January 16, 2018 DSP Anime, News, Procedural Audio

The Global Game Jam is almost upon us! Reserve the last week-end of January (from the 26th to the 28th)! Find a location close

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Procedural Audio LODs2

Procedural Audio LODs

January 10, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we

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Blog picture_20171204_Designing Dragon Sounds3

The Roar of the Dragon

December 6, 2017January 6, 2022 GameSynth, Procedural Audio, Tutorial

We recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,

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Join the GameSynth Beta!

November 28, 2017January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the launch of the official GameSynth Beta program.  You can apply here: This is a closed Beta: in order

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The story of DSP Anime

October 4, 2017November 28, 2017 DSP Anime, Procedural Audio

This is the story behind DSP Anime, or how Tsugi found itself providing procedural audio technology to thousands of unsuspecting game developers in Japan

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A sneak peek at GameSynth

July 12, 2017January 6, 2022 GameSynth, Procedural Audio

We just released a new video about GameSynth. It offers a sneak peek at some of its procedural audio models. Whoosh The Whoosh model

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An open procedural audio platform

March 15, 2017January 6, 2022 GameSynth, News, Procedural Audio

GameSynth will be more than Tsugi’s procedural audio middleware. It will be an open platform for procedural audio and today we are proud to announce

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