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Category: Procedural Audio

10 reasons to use GameSynth

March 25, 2019December 16, 2022 Procedural Audio, GameSynth

1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint

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GameSynth 2019.1 Released!

March 14, 2019January 6, 2022 News, Procedural Audio, GameSynth

We are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work

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Procedural Audio Sketch Pad

January 8, 2019January 6, 2022 Procedural Audio, GameSynth

This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive

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GameSynth Educational Program

October 11, 2018September 14, 2022 News, Procedural Audio, GameSynth

Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out

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GameSynth Impacts & Contacts

September 6, 2018January 6, 2022 Procedural Audio, Tutorial, GameSynth

GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer

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GameSynth at CEDEC 2018

August 27, 2018January 6, 2022 News, Procedural Audio, GameSynth

The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our

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GameSynth 1.1 Released!

August 20, 2018January 6, 2022 News, Procedural Audio, GameSynth

We are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many

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Exporting Sounds to Unity

May 10, 2018January 6, 2022 Procedural Audio, Tutorial, GameSynth

GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the

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Real-time Synthesis of Engines

May 1, 2018May 11, 2022 Procedural Audio, GameSynth, Engines Plugin, Interview

The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to

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1000’s of new SFX in one click!

April 26, 2018January 6, 2022 Procedural Audio, Tutorial, GameSynth

Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just

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