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Category: Tutorial

20200219_Gamesynth2020.1_RepositoryPatch

Procedural Patch Repository

February 25, 2021January 6, 2022 GameSynth, News, Tutorial

The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly

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20201126_RPGmaker_gunAction_EN2

Shooting Sequence

December 5, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give

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20201203_waterAmbiences

Watery Ambiences

December 3, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather

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20201202_Japanese_horror_soundscape_EN

Japanese Horror Soundscape

December 2, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Horror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It

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20201201_elevator_EN

Old-Style Elevator

December 1, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative

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20201118_GameSynth_Debris_Generator4

Patch Anatomy #8 – Debris

November 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Although GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using

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20201029_Water_Swish

Patch Anatomy #7 – Water Swish

October 29, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery

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20201019_creaky_hinges

Patch Anatomy #6 – Creaky Hinge

October 19, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction

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20201010_dsp motion for game

DSP Motion for Games

October 15, 2020August 9, 2023 DSP Motion, Procedural Audio, Tutorial

Thanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.

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2020029 Patch Anatomy 5

Patch Anatomy #5 – Charged Shot

September 30, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can

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