In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an
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In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an
Read MoreIf you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are
Read MoreHow to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot
Read MoreGameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the
Read MoreThe CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other
Read MoreThe Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From
Read MoreThe new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound
Read MoreThe Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly
Read MoreWe are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,
Read MoreThis year’s Global Game Jam is almost upon us! Although strictly online due to the ongoing challenges that we are all facing, there is
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