The Global Game Jam 2023 has just started and this year’s theme is… Roots! In our previous blog, we discussed how the DSP Series
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The Global Game Jam 2023 has just started and this year’s theme is… Roots! In our previous blog, we discussed how the DSP Series
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In this post, we combine the high-impact sounds of DSP Action with the evolving textures of DSP Motion to design sounds for a walking
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DSP Motion is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In
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In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
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After destroying cars and buildings in our previous DSP Action tutorials, let’s create the more joyful sound of a roller coaster this time. This
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With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
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Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
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Tsugi released Alto Studio 4.0, an update to the leading audio dialogue tool packed with new features and improvements. Here are 10 reasons why
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We are thrilled to announce the release of version 4.0 of Alto Studio, our audio dialogue tool. As always, this is a free update
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In a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time,
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