This year again, we had a lot of fun participating in Noisevember. If you are not familiar with this event, it consists of creating a sound effect, recording a sound, or composing a track (i.e., making some noise!) every day throughout November, following a list of prompts. As always, thanks to the Airwiggles community for providing daily prompts that were both inspiring and challenging!

For our part, we created all the sounds using GameSynth, our procedural audio sound design tool for games and animations.
We used its “Modular” patching environment to synthesize some of the sounds, while drawing others in its “Particles” model.
Some of the patches were slightly updated versions of patches already available in the GameSynth Repository, while others were combinations of patches or brand-new creations.
You can see a quick recap below!










